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Less words more performance

Demo is the best way to to demonstrate and present a project features. Gravity provides rich set of various UI components what can be a good subject for presentation. Provided demo is samples central applet which:

  • Demonstrates approximately 80 different samples united in one Java applet.
  • Doesn't require any installation actions on your PC/PDA, delivered as a Java applet.
  • You should not care about version of Java Plug-in has installed for your browser. It works even under old Microsoft Java that was a part of Internet Explorer installation some time ago.

PRESS HERE TO START DEMO


Gravity - light weight software platform

Gravity is a software platform which provides various components to build applications working for different devices (PDA, PC, etc), different environments and languages basing on unified concept. One of the main purpose of the project is providing common approach to unite, solution which is an example of high quality of its design and implementation. Basically declared statements are trivial. Trivial sounds boring but trivial in many cases is far from easy to do.


Gravity principles

V

To unite:

  • different platforms and languages: .NET, J2ME, Eclipse, Ruby, etc
  • various types of devices: PDA, PC, Phones, etc
  • people :)

To have:

  • small size, high performance, low system resources requirements
  • rich set of components
  • simple, well dedicated architecture and design.

To be:

  • highly extendable
  • generally free (GPL)
  • excellent choice to create remote applications: HTML5 version is coming !


Gravity principles details

There has been several statements announced in previous chapter. Some of them is too abstract and common. Just to throw daylight upon what high quality means let me put clarification how I am archiving it:


  • Clear dependencies model. In most cases it is big problem to understand dependencies you have between components. As soon as you start investigating which packages are required to compile a module you can meet a situation you need practically all stuff. Unfortunately cyclic dependencies are usual thing today. For example Eclipse is a good illustration of “depend on all” situation. Gravity platform is designed to have clear picture of supplied modules and its dependencies. Use only what you really need.
  • Do code review. That what many projects actually loose. I cannot have remember a code review has been required or mentioned as a project step. But it is worth to do since it helpful for both sides: developers and developing project. Doing code review software developers lean new things what make them more professional. Code review improves project quality.
  • Spend 30-50% of development time to design. Design is tremendously important step which is often messed up with technologies selection. If you have good tools set it doesn't mean you can build a house. Firstly you have to understand how to build a house and only after that select appropriate tools.
  • Take care of performance and system resources. One of the project aim is to have a platform working on different devices including PDA and Smart Phones. Such class of devices imposes limitations regarding available system resources (CPU, memory, etc). Every line of Gravity source code should be written with a glance to this fact. Another important thing is high performance and reasonable resources requirements can be considered as achievement of good quality of the product.

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